Saturday, October 30, 2010

Clever Sayins About Freshman

The virtual console from Nintendo or the nightmare of hallowiin ...

The first time Nintendo has announced that his revolution was not specifically handle its open to all public and led to the intensification of "casual gaming" (1) that caught my attention.
I might add, quite the contrary!



In fact, what caught my attention is the virtual console. The concept of this integrated console to the Wii is a first in the history of video game and even the dream of every gamer long date.En Indeed, the latter having acquired the habit of buying every new console comes out and accumulate in the games, had accumulated so far and the lack of medium and lack of space to fulfill his passion. The compelling, in fact, a few sacrifices those being virtual or not! The virtual console

(integrated and embodied by the Wii) is a dream come true for many, I said, having the vision to unite the past with games consoles "offering" the possibility of TV load the game via the net. Until then possible
computer with emulation, illegally, knowing full and tweak for often disappointing results ... The alternative is to have had enough space and tunes ("tunas" in English) to host and / or connect to the screen: Pong, the first console released in 1972, then .... the 35-year output of consoles and games that follow that do not cite, not avoiding even the wii ... kipédia! The Wii

scares me! but hey, it's Halloween! So I decided to make the point on the virtual console and other features with the wiimote and caboodle is not for me the game, I would spend the rest ... I am willing to do a little scared but there I was disgusted with my passion, do not push!

What consoles are "included" in the wii? What are the downloadable games available?
What are the costs thereof? ... And finally made the appointment to the gameplay are they?
These questions need to be addressed so lightly, so I'm game

The principle is:

By purchasing a map of 3000 Wii points to 36 euros (Also available in 1000 or 2000 points), one can create using the various consoles included in packs of Wii games by topic.


For example = Pack A title / console ... back to a universe hardware through one of its flagship titles!

Castlevania III (Demon's curse) 500 Pts (NES)

Street of Rage II 800 Pts (Megadrive)

The Legend of Zelda (Majora's mask) 1000 Pts (Nintendo 64)

Dead Moon 600 Pts (PC Engine)

Three Masterpieces 3000 Pts (and a very good shot)

Another example

The pack Suites hits =

Super Street Fighter II (New Challenger) 800 Pts (Super Nintendo) Super

fantasy zone 800 Pts (Megadrive)

600 Pts New Adventure Island (PC Engine)

Galaga 90 '600 Pts (PC Engine)

Four suites hits = renewal so vintage! 3000 Pts

You get the idea, but hey, here is another example
(for those that emerge from the bottom .... its X box cracked!)
Pack "Best episode of a mythical"
800 Pts
Actraiser (SNES) Gradius Gofer

900 Pts (PC Engine) Bonk

III (pc kid) 600 Pts (PC Engine)

Bomberman 94 '700 Pts (PC Engine)

Rhaaaaaaaaaaaaaaaaaa

3000 Pts
Game for hallowiin =

Please create a game pack to your turn and enter here in "comments" if there are enough innovative pack, which "kills their st ..." I republish them all together next month ... here to help you with all of the offer downloaded games on wii =
existing
Type = Virtual + Console + nintendo you access to the official list (the Nintendo website)
constraints Maximum Points = 3000 (this may less), a theme pack, a numbers game "unlimited" ... good inspiration!

EPILOGUE:

consoles are represented among the best and even if the dream of seeing them all together is fading there anyway of the world = Nes, Master System, Neo Geo ... (The oldest will appreciate the presence and accessibility), PC Engine (and his impressive numbers of hits!), The Super Nintendo and the Genesis ... Historic rivals Nintendo and SEGA are here on two generations of consoles side by side = the thing unthinkable less than a decade!

The selection of downloadable games is very broad and accurate record (though still missing some titles), the types of "packs" many possible either with a map of 1000, 2000 or 3000 Pts.

The only difficulty with this type of grouping is to make 3000 pts batteries!

(but that's a constraint that I imposed!)

(1) Casual Gaming , definition = the game easy to learn, open to all audiences. Mamie is bowling with the neighbor, the latter attracted by the drink Sunday is just passing through ... video games as a total nightmare in short, a survival horror Standing! Come on, make yourself a little scared ... If I IS you, buy!

The Vinz (Carnivore)

Tuesday, October 19, 2010

How Do You Say Thief Plural

J4 - Black Series ...




ASN moving on Monday, in Guyancourt to confront one of the clubs vying for the title, TF1 Sport. To bad start, the Nerds were forced not to begin the meeting at 6: an unfortunate delay in the rest of the team related to strikes, congestion or other faulty GPS ...






bizounours which is therefore fills temporarily the absence of Oli in cages. In the field, Fabio, Ro, Coco Tomsaw Junboy and improvise an ultra defensive "concrete", hoping to hold out until reinforcements arrived. ASN, outnumbered, and will withstand repeated loads TF1 for nearly 20 minutes. The Nerds will send to repel enemy attacks, staying tightly bunched in their own half TF1 will struggle to get real opportunities, and few strikes were framed perfectly blocked by Kiss, Imperial. At the 21st, the Nerds are finally to 7 with the coming into play Deffid: a breath of air for the Oranges. This allows them to leave such a little, get a few opportunities, and reducing their opponents. 0-0 at the break.


In the second period, the number is slightly redesigned to rebalance the formati on and weigh more offensively. The Nerds will provide some opportunities but too begin to project themselves forward, making them more vulnerable in defense. Moreover, the rigor displayed in the first period begins gradually dissipate. TF1 profits by opening the scoring in the 37th minute on a cons attack on well conducted but that the defense Nerd is not reproach, to emphasize the absence of labeling. The striker, served in the depth, prEN speed of defenders and found himself face to face with Oli. He uncrossed his shot perfectly, despite its eccentric position, to come find the pole falling. 1-0. The Nerds are not discouraged and go on the attack. At the 42nd, Andrinho allows the AS to equalize Nerd, 1-1, thanks to a superb sequence of dribbles into the opposing surface, before slipping the ball to the toe, beyond the reach of goalkeeper opponent. Fans rejoice. But the joy was short lived because a few minutes later, the Nerds cashing a new goal, a missed clearance from goalkeeper, full axis. An attacker intercepts and is conveniently opposite the front center that has only slowly adjust Oli. 2-1. Blow. Yet Nerd s not abdicate and try to snatch a draw . It Ro and Coco who purchase probably the best opportunity of the match, 100% Bigouden, performing in the last moments: it from a nice combination of passes right, to start Coco in center position. Man with socks faded looks up and finds perfect teammate Ro, near the surface. Ro takes acrobatic volley. Unfortunately, the shot that seemed to take the direction of goals, in extremis, is countered by a defender ... End of the match. Defeat of the Nerds ...


The Nerds have tasted a again, a bitter defeat . However, Orange did not blush as they have shown some progress in the rigor of investment in envy, and endurance. Unfortunately, they are still unable to speak offensively and in the ball retention. In short, a defeat potentially "positive" that allows the AS Nerd feed some hope for the rest of the championship.





Final score: 2-1

Strength: Oli Junboy, Coco, Tomsaw, Kiss, Fabio, Ro, Deffid, Andrinho, Roro

Purpose: Andrinho 1




Saturday, October 16, 2010

Why Do People Take Long Showers

J3 - AS Nerd: Already the crisis ...?



To receive training Prisma at this 3rd day of the championship, AS Nerd tilts heavily again on the score of 4-2 . Despite this comprehensive and effective supporters came in large numbers despite the rain, the Nerds are not able to dominate their opponents. The game even approximate the physical and always a little short, confidence seems to gradually escape the Nerds after this third defeat in a row, a first in club history. ASN, at the very beginning of e championship, he already saw a crisis?


As usual, the Nerds start the game as yet. Both teams are developing the beautiful game and provide each a few dangerous opportunities. We can expect an open game and this for the delight of fans. The central hinge Befha - Tomsaw remains strong despite the onslaught of Prisma. Oli is leaving the job in some nice strikes. The quartet offensive Andrinho - Fabio - Ronaldo - Nico shows good complementarity and aggression. is the quarter-hour e game that nerds have their first big chance to open the scoring on a beautiful cascading, left, Andry that manages to eliminate the guard and serve ideally Deffid, newly come into play, which has more than push the ball. But that's not counting on the comeback of a defender who managed to keep the attacker orange to achieve. At the 18th minute, while the defense c ENTRAL newly redesigned Prisma opened the scoring with a shot diverted by Coco into his own net. Oli, taken off-cons can not do anything. 1-0. The Nerds leave ahead, face a little too willing to pick up the score before halftime, and pose for a few cons minutes before the break: an overflow of No. 9, left side, which will fix the last defender before calmly serving his ideal partner then only to the edge of the area. Oli fate in the duel but the No. 11 at any time and find the threads quietly. 2-0 at the break.


After the break, the Nerds are cool to pick a corner quickly played 2. Once again, the passive defensive Nerds is highlighted. "O ur action, just before the corner is played, I saw that nobody was marking, any large what ... "Oli exclaims, feeling so good abandoned by his defense. 3-0. The Nerds awake a little later and reattach the score in the 42nd minute through Befha, author of a superb left side and drilled a shot from a tight angle. 3-1. The Nerds too blunt and projected forward to give way Prisma put a fourth goal a few minutes later always a cons attack. 4-1. Tomsaw reduce the mark with 2 minutes remaining, a superb volley Papinade in on a no less beautiful Nico center, right side. A jolt of pride Nerds in agony, who arrives too late in the game ...




After this third defeat in a row and took only 3 pts out of 12 possible AS Nerd tip now red lantern ranking. A situation the coaches and players Mustache digest badly. The Nerds of the s eason last unrecognizable. Due to this: a crisis of confidence and a big lack of training. The Moustache coach will certainly benefit from the mini truce of three weeks after the match TF1 cons Sport on Monday to completely restructure the team and work on weaknesses. "A lot of players are currently far from their best and a great majority of dire landmarks and cultural tactics. Both last season and cons Teams average, this happened. But at present, if we make no effort in this direction, we will pay heavily. We have some good individual but a collective quality close to nil from what I saw tonight. We'll have to review the basics, work the physical and tactical, back to a style of game much easier because right now it's much too rough ... "the coach exclaimed Moustache.




Final score: 4-2

Strength:
Oli - Befha - Kiss - Coco - Tomsaw - Andry - Ronald - Ronan - Fabio -
Deffid - Nico

Goals: Befha 1 - 1 Tomsaw




Illustrations Of Pregnant Woman

Manga (Pix n love, gamefan retro game, Gameplay RPG), interview of an actor's neo-retro gaming! The new retro consoles

Editor for Game Gameplay RPG fan then, and more recently Retro Game Pix No Love, Manga, large enthusiast and connoisseur of Sega and more particularly the saturn, offers us the story of a journey to freelance, now writer / investigator .
Can you introduce yourself Manga?

First, hello to all. So, I'm 29 years (the thirty six months), I live in Britain, specifically in the Morbihan near Vannes, and after a relatively traditional curriculum (secretarial studies and a BTS Assistant Branch) , I decided to turn to the middle of the video game press, becoming a freelancer. For the rest, I'm engaged and I like things simple. I'm not one to take my head, quite the contrary.

What is your perfect game? For what reasons?

In fact, it's Shenmue, or rather not finalized Shenmue saga. Today, for me, no game does the richness of the universe proposed by Yu Suzuki. I fell in love with this extraordinary adventure and I hope with all my heart, that will someday end of the story. At the time, the storyline, graphics, adventure with a capital fucking a real slap me. Ten years later, I'm still not delivered. And the story that I keep is that I got Shenmue first name during the Christmas of 2000 (I think it was the period of its output in the European territory) and this is the first time I saw my mother marveled at a "bunch of pixels. I also listen regularly Shenmue Orchestra Version. Shenmue is my whole life player or almost!

Shenmue AMV
(synth, these pictures Manga =)

What are your memories of the time RetroGame & gamefan ...? Do you have an anecdote that may illustrate the mood ... the ambition or the mood that prevailed there ...?

In fact, unlike the vast majority of freelancers, editors and highly skilled profession, I am one of the few to have pushed the deputy to dip into the field of video game while remaining at a distance, my Morbihan chart. You could almost entitle the article "Itinerary of a freelance" because I always more bossé or less in shadow, and quite frankly I do not mind not being attracted to the side "glitz and glitter" of the medium. At the time, when I started to dip GameFan for the number 5, I had yet to learn (and am still learning today). Generally, the atmosphere was good but many times, I had to repeat the items, correct items ... I will not say how many sleepless nights as I typed. I wanted to do the best, not knowing a moment that it could lead me to do my job. So in my memories, I enjoyed those moments especially since GameFan Retrogames & mags were pretty extensive, so either I learned quickly, or I disengaged. It earned me countless concessions. But I'm lucky today because my fiancee loves what I do, appreciate this environment and I try to involve a maximum (including by obtaining accreditation for the salons, so that m ' accompanies). She is very accommodating and it helps me tremendously, as it is almost vital.


What is (are) for articles published in these mags, you the happiest?

In hindsight, it's just super hard to say because my level has necessarily changed since that time. But the ones I remember most is Asterix and the file Megaman / Rockman in Retrogames 3. Moreover, for the latter was backed by one of my colleagues. It was fun!

You have also taken over as editor in chief (from 6, the coverage of Final Fantasy III and number 16 until the magazine (*).), RPG Gameplay (after Jay ), bringing with them the concept of neo-retro gaming, you can return to this rescue attempt. ... and on that notion.

Oh yeah, then there is a history of more comical. In fact, in early 2007, I had to get into a training vendor specializing in technological equipment. A month or two ago, I had to make some papers, including one big file "Warhammer" for RPG ONLINE, one of the mags (with RPG gameplay) Qi Design. Obviously, the latter work has really hit and I was contacted to join RPG gameplay. With this in mind that the first week I handled my training front and rods for this mag, and it was very pleasant indeed. I just broke down ... but it was not imagine what to expect. A week after I started, now they tells me that is more than a few to finish a magazine in two weeks! 116 pages to lay in two weeks, a horror! Manage training and the pegs, it was a real obstacle course. 9h/17h training to write roughly 20h/2h of the morning, getting up at 7:30. In short, I was completely decal. By the strength of the things I took over the mag, in preparing the content, recontacting publishers in me Sort this out to make copies fairly clean. I liked also take the time to choose the coverage, and I needed more to the point with each writer. In hindsight, it was great folk, great improvement, but damn it was cool to do. It happened to me many times to zap the training to concentrate on the mag. I really did with the equipment on board, including receipt of all this games, it was whip like crazy at times. In short, it's two years that I can not forget just because it was calibrated with a sawtooth rest. And honestly, I understand that many we have "attacked", but I was not alone in writing and pass behind Jay and Oblivion (and their respective teams) while retaining the quality of yesteryear, it was not properly . So, it was something "different." And something you should know, the first month, there were two magazines come out monthly: Gameplay RPG and RPG Online. Knowing that I had my training to manage sales side, it was just great no matter what. When it was completed in July (with the professional title in hand, I have not done it for nothing fortunately), I looked like a zombie, but the passion has largely taken over, tired or not.

The neo-retro gaming, what is it?

An end to the jerk who is mixing in a word today's video games to those the (many) years. I imagined this term (which is probably not you, I am not the inventor) when I realized that ultimately, young people today are interested in older games and that we, born in 70/80, it is often strenuous retrogaming while closely following the news of gaming time. I found the word nice, so I kept it under the www.terredejeux.net blog I manage with a buddy.


How do you explain the ending of these magazines?

Honestly, if I remember correctly, our sales figures were not catastrophic, but the boss decided to quit and devote himself to publishing. How to blame him? The charges are far less numerous and printing of books represent a sum less logically beside a magazine full-color photos of charge. Moreover, the quality of paper magazines has seriously declined over time, but financially, I had nothing to do with it. We could have continued but fate has decided otherwise. It took a bounce as they say.

Today editor (regular) editions in Pix n love you have worked (I believe) all Mooks out ... what can you tell us about the adventure Pix No Love (From Genesis to today.)?

To work in this environment by being a freelance, the ultimate solution is to have maximum contact. Pix'n Love was designed by my colleagues GameFan / Retrogames is through this that I could make my debut in the mook. To tell you the truth, I was aware of my project mates well before the announcement but my first record (on Nights Into Dreams) dated number 5 because I was running again and RPG Online RPG gameplay at the time. And little by little I I took my bearings and could expand the folders and reviews in the various numbers. It's really exciting to contact the developers of the games of yesteryear to ask them a thousand questions about the creation of game scenes. Sometimes there are stories ultra crispy. And I am also quite happy to vary the theme files that I realize that this is the arcade, Sega, Sony and others. For future, I focus on my favorite manufacturer: SEGA, the record Burning Rangers number 14 is only a beginning.

How've come this vocation? What was it (game, event, encounter) made you pushed to become editor?


Bah, I'm not going to do in the original. It is in reading joypad, my favorite magazine of the era that the editors (most of which have created Gameblog.fr) made me want to go that route. Surprisingly, I've never turned to journalism school because I knew it was not with this type of degree you could enter a drawing video game (and I certainly did not want to be formatted, I more likely to do a bit the opposite of everyone, including the life of every day). Like many, I rather occurred during my teenage ridicule from those around on my propensity to spend many hours in front of the screen. I developed a memory for video games, which allowed me to glean a lot of knowledge. The rest, frankly, that's all a coincidence and luck. To return to GameFan example, I had a website Tierra Games (which was the name of the shop where I had done my training period in BTS) and I proposed a banner exchange between my site and mag's site. And through this, I could contact the editor, to propose a paper and he gave me the green light. Then I realized Astro Boy on paper but found it too shallow, he asked me to make a few small articles about retro games. This is how it all began with a page and a half GameFan 5.

Are we saw that the art of professional writer? (How many texts (employer?) Do we need (to have) to ensure its survival?

Ha ha, then it's just impossible to answer, it depends on the price of the rod in question. For my First, I work in two boxes and I just take the post of Section rédac'chef video games Site www.total-manga.com. Honestly, it's not easy every month but the month that you earn more, well, you put aside for the month you earn less, and so on. I'm doing it anyway, but we must not forget one essential element ... if I go, it's also because I live in Britain, and life is three times cheaper than in the capital (a rent at 670 € for a shed 90 m2 jalopy five minutes from the city of Vannes). With my salary (so that changes constantly from one month to another), and even that of my lady, you could not get by in Paris. Anyway, I have more activities the better because the days can seem long. But again and I insist. If you want to work in this environment, make sure you have a girlfriend who is very accommodating.
You also have a website "Land of Game's blog generation neo-retro gaming." In a few words that contains your blog and what are the things to come over? What changes you would like to give?

Nostalgic for the days when I Earth Games site, I decided to revive it as a blog with my friend of long standing, Asta. We do not take the head with this blog is really a relaxing space where you can find everything from testing (for my job, I work with publishers so I try to give maximum visibility to their products by using the blog), reviews of tours (videos mounted as reports), reviews of live (we play the game while commenting), videos "music (with my synth, I get samples and I rearrange the songs by integrating them with videos), I also want users to know about my future publications, publications available etc ... are lots of things actually. OF Moreover, it is a point that was not mentioned, but being a freelancer, I had to buy all consoles but also capture HD stuff, and it is never given these little creatures there. Thus, I use a maximum, both for the blog for my usual taf. In any case, www.terredejeux.net works pretty well with some days a counter that can reach 400 to 500 visits. The Facebook group "Land of Games" is not filled, but you can always reach us.

What are the tests / interviews, or the Memories (trivia) that you keep Pix'n Love of adventure so far?

In terms of interviews, it is very simple: all! All those moments that I spend in the lounge of the Japan Expo, I want to live them fully. So I spent for great times with my colleagues. I got to know people invited through Pix'n Love: Daniel Ichbiah, Ko Takeuchi Kazuyuki Kurashima & or Hikarin. Each time, it's a wonderful experience, because my life is rather quiet compared to Breton's Parisian life. But at a distance, I also have contacted the developers really great, I think including Stéphane Baudet (V-Rally, Asterix, the Smurfs ...) which is one of those with whom I have a fairly regular contact and strives to be available, despite his super charged. It's really very significant. I also think Jason Rubin, co-founder of Naughty Dog, who took his time to explain everything in his career. Same for Steve Woit, Programmer Kid Chameleon. All these meetings and contacts are exciting times. Ditto for the attachment (s) releases, it's always nice to see them again.

(*) Following the takeover by Qi MYR Design magazine, the numbering starts from zero. From 75 to 1.


Thank Manga and soon!
(Pix n love number 15 is to be published late October).


SONIC 4 - GAMEPLAY

To get acquainted with the site and read Manga (for example) the test of the game above, thank you
follow this link =>



ground game

http://www.terredejeux.net/



soon ...

The Vinz (Carnivore)

Saturday, October 9, 2010

My Car Amp Stop Working Why?

(1st Part) ... Resident

My memory of doddering old gamer I am increasingly default . In retrieve pleasant memories is almost painful! Fortunately, I still have a sweet time, a time when the Dreamcast just released, soon joined in my living room, the more mature Nintendo consoles: Gamecube.L the year 2000 is here, 10 years ago.


SOULCALIBUR on Dreamcast, it was his way!



How better to start this page? Since we are talking here to return to the facts that I found most striking feature of this new generation of console consists of: Dreamcast, GameCube, X-Box and PlayStation 2 ... these new consoles ... the most Recently retro, finally!



Hwang Seong-Gyeong, my character in Soulcalibur



A new generation of consoles where there is more than ever

"The future is in the retro" for ( re) quote the slogan of the magazine RetroGame! This suite

Souledge (PSone) can attest, from the dreamcast, our beloved consoles, will bring (in the right situations) very good sequences with audio and picture quality improved. All this, sprinkled with technological advances.


Earnings RetroGame? Masterpieces such as Soulcalibur (Thu perfect and superior to the arcade version: 1!). Hits consoles in previous generations fully transcribed and compiled s (Rather on PS2 and X BOX, we will return.) Which sometimes reappear in new forms (Innovative: The arcade of Shenmue. Transcendent Remake: Resident Evil on GameCube , The "spear.").



At these times, these suites are a series of innovations to add course. Of securities in the gameplay rather original. Successes that I hasten to list here, those that come most readily. The dreamcast

give a sequel to Resident Evil (Code Veronica X), a remake Sega Rally and a few street fighters, broke new ground with the original jet set radio, very good MSR, Shenmue, excellent sky of arcadia, or ground, there are others ...


on GameCube, the new episode (Resident Evil Zero), emerged from the episode 2.3, Code Veronica and finally, the must, the arrival , 4, innovative and just hope to finish my epic can about!

In terms of innovations, I would hold also: LUIGI'S MANSION, Soulcalibur 2 (playable with Link ...) and two new episodes of the Link, including the superb cell shade, Legend of Zelda: The Wind Waker.


(EQR: Ikaruga present on both consoles is right: a must!)

But I digress ... without cars.

What impressed me most of this period (beyond a powerful argument with my old friends face when I fight the invader PS2 to save the wonderful Dreamcast) is (paradoxically) that I had felt amazing, having just finished GTA San Andreas, starting on holiday in the united states .

on Playstation 2, a "living my life as a gangster, a slap for the time!
In a full 3D environment, realistic and immersive, I have fond memories of this game to be gone right after I finished (chance) in San Francisco, Las Vegas and Los Angeles, the three cities that are fully modeled in the GTA! I certify So having seen a short time the whole area of the transcript "perfect" environment and its surroundings.

Las Venturas


SAN Fiero (and the mother of my daughter)


LOS SENTOSA


Regarding the most important games on PS2 I will also remember Metal Gear 2 and 3 (especially the opening scene in the rain on the boat in MGS2.) and then ...


Other suites: Gradius V Raiden III, Tekken 5 (which provides with the game, episodes 1,2 and 3.) Soulcalibur 3, compilations (Capcom Classics Volumes 1 and 2 Gradius 3 and 4, Taito Legends , Metal Slug Anthology, Sega Megadrive classics collection ...) and remakes (high quality) as the superb Contra: Shattered Soldier, or of course the Lara Croft Tomb Raider: Anniversary (I prefer the original!) I have also run out in 2006 really liked (on time).


Chapter innovations, I also "noted": God of War, Okami, Shadow of the colossus, Iko, We Love Katamari, Thunder Force 6, Final Fantasy XII that I board not had enough time to explore more to say here.

continued ...

The Vinz (Carnivore)

Thursday, October 7, 2010

Blaupunkt Gta 4 Special Mk

J2 - ASN still broken ...




Journey in Champigny on behalf of the second day, the NSA does not definitely the best season of ways since the Nerds bow again, 3-1, against the strong "Panzer" training Kellermann. Always reduced to the level of their workforce, Nerds had once again call: note the first Tomsaw under the orange jersey, and first start this season for Fabio, Coco and Deffid. In short, a meeting at the pace of the second "first match" and Nerds, still running ...


Yet Oranges begin rather well the meeting and produce the game, including a fine effort in the movement and ball retention. The opportunities are not readily available, however, in the 9th minute, Fabio manages to pull the first cannon: superb strikes to nce and perfect balance, 20m. Unfortunately, the goalkeeper dives well and managed to deflect the shot for a corner, not without difficulty. Quarter hour of play, starting to wane physically Nerds while their opponents grow increasingly. Kellerman gets an kick interesting and could have opened the scoring when Oli had not shown a wonderful tap the tips of gloves, deflected narrowly on the chisel. Moments later several s, the doorman of the Nerds shines again on a big heavy hit at 10m, which reads perfectly the trajectory on which it layer by perfectly. The Nerds are entrenched in their camp and the rest of the first period like a remake of "Alamo". Finally, it is a corner in the 26th minute that Kelle rmann opened the scoring in 2 phases: a beautiful head at close range, first rejected by Oli, then taken over by an attacking player, who had only to push the ball into the cage. A goal conceded to be the account of the passive defensive Nerds on kick off, once again. Score at the break 1-0.


Despite some adjustments at halftime, the second period looks much better. The Nerds are unable to properly complete their actions and suffer from a severe lack of stamina (and alternates). Too few opportunities unrealized, and some disorganization on the field (Tomsaw cramps, poor form of Deffid breaks fags and Fabio) does not allow the NSA to return to score. Kellerman, meanwhile, will create opportunities and find again the amount at the 39th, again on a superb free kick which left Oli on site this time. Moments later, before the opposing center, made a breakthrough and managed to sneak between Befha and Junboy, before adjusting slowly Oli, point blank. 2-0. The Nerds abdicate however, as the image of his c apitaine Andry leading the way by reducing the score 5 minutes later: superb one to two on the side Tomsaw left with which to deliver perfectly Andry. Control-oriented wheel to eliminate two defenders and get in front of goal. Andrinho fits perfectly the goalkeeper and found the side netting. 2-1. The physiognomy of the meeting changes. The nerds continue to press to try to pick up the score but Kellermann begins to fully manage the possession of the ball and the clock. In the final minutes, the referee awards (yet) generously a penalty following a tangle between Befha and the opposing forward. No. 12 and takes care of sending a bullet into the net. 3-1. The bulletin board will remain here ...


The score seems logical in view of the poor performance of Nerds, and good match Kellermann. The defeat could have been more cumbersome without some decisive judgments of Oli and purpose of Andrinho. The Nerds are now on notice: they will have to raise their game if they want the next level and be able to compete with teams more competitive than last season ...



Final score: 3-1

Strength: Oli Befha, Junboy, Coco, Andrinho, Tomsaw, Deffid Fabio

Purpose: Andrinho 1

Saturday, October 2, 2010

Old Lady Maxine Cartoons

J1 - The Nerds stall entry ... The final count



This chapter of the Flood was the experience of the Nerds on Friday in the opening game of the championship. Drowned in a rainstorm, oranges were defeated on the wire, at home, 2-1, in front of the other promoted Ulteam Joga. This is not the best hospitals in the Nerds begin the meeting. Administrative delays in obtaining licenses Deffid, Coco, Ronald, Tomsaw, the absence of top scorer of the team: Moze, and a dice istement Late Fabio mean that Nerds can not begin the meeting at 6. It Junboy despite his injury, which will be the 7th and troubleshoot man placing himself at the forefront of the attack.

The Nerds abridged, conceded a goal in the 4th minute when cold ... On the first occasion Joga, No. 7 located opposite angle shot near the penalty area tion, despite her face to face with Kiss and Befha: a few powerful strikes at ground level, taking the path the side-netting. Oli seems to be on the path, but the shot is so Nally : repulsed by the amount, ricochets off the keeper's head and just die in the cages. It stupor on the bench. A gag order worthy of the beautiful paintings you see on YouTube. The Nerds do not let themselves down so far and responding with the game under their domination. The Nerds produce the game, led by Andrinho and Nico, and multiply some nice combinations, despite climatic conditions not conducive to their style of play technique. Junboy perfectly fulfills its role as an e pouvantail, at the forefront, serving as a fulcrum and creating spaces attracting defenders on him. The opportunities are increasing and the Nerds finally found the net in the 23rd minute on a superb strike from Nico 20m, into the side netting. ASN returns to score 1-1 just before halftime.

The second period is played with courage. The Nerds, blunt, continue their domination by creating some good chances but failed to materialize. Joga is grouped around its surface and proceeds in cons attacks, fortunately too often approximate. Yet the captain manages to Joga find again the post with a shot from a tight angle on the left. A warning shot that should have made the Nerds can be more attentive and hence their willingness to keep the score draw. But in the 43rd minute, was dversaire is still a gap on the right side, a new Floating Orange defense: Oli finds himself face to face and must seek an outlet in the feet of striker . Unfortunately, the porter, pushing the ball, also imbalance the opponent and the referee (Stevie Wonder) gives very generously a penalty. hard blow. Oli anticipates little early with a shot to the left, the shooter has to do is take cons calmly walk: 2-1. The Nerds continue to grow despite cramps Andrinho the injury Junboy Vomito and cakes. Oranges could return to the score if the goalkeeper had not shown a superb tap on a (not least) superb free kick from Captain Tsubasarisoa. Junboy also could have even if he had a little success on a beautiful service of Nico in the last minute ...


AS Nerd to swing 2-1, to home against a team of Ulteam Joga unconvincing and rather successful. This defeat seems to be on behalf of the poor form of the Nerds and their small staff numbers rather than quality of play of their opponent. Note also a very poor performance of the referee M., completely misses his match and was unable to direct the game as it should. Not enough, either, being alarmist for the rest of the season regarding the Nerds but will require more work and preparation can avoid being boxed out the day before 8am ...





Final score: 1-2


Strength: Oli Befha, Kiss, Andry, Ronan, Nico, Jun

Purpose: Nico 1