Thursday, July 22, 2010

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Knights of the Round: Knights of the Round Table (Arcade, Super Nintendo) ... by Arthur Meurant.


If I tell you hack and slash, you may answer Golden Axe. After all, I can not blame you, this game SEGA released in 1989 marked the spirits and has some gameplay elements that may suggest he is the first such title. His story of heroic fantasy, his invocations boomy shaped special attack, its plastic successful games for the first 16-bit out on consoles, everything is significant. Or almost. But if you want the first two examples that have made this particular style beat 'em up a genre in itself, it will make fathers to two games from Capcom stables. I named Knights of the Round and King of Dragons. So let us focus initially on the first, supposedly misunderstood classic that takes us back of the head to toe in the warm atmosphere of medieval totalitarianism.


A table, some knights, but not AD & D.

Arthurian mythology lends itself extremely well to adaptation as a play castagne-scrolling. It is for this reason that the basic story, the Japanese publisher keeps only a few elements, and even forgets to pass it clear that the table is round. (I prefer to say, do not imagine that I'm going to talk about knights packed for five minutes). Arthur, a knight in training, comes to retrieve Excalibur from the rock where she was stuck with his buddies and decided Lancelot and Perceval to overthrow the evil king of the throne of England Garibaldi. To get to restore justice inherent English traditions leading to the Bill of Rights, Arthur decides to slay the enemy from left to right for seven courses. To do this you are entitled to a basic attack, a defensive technique, a devastating attack that costs the lives and the incredible ability to jump. What is not nothing for three guys cramped in a few tens of pounds of scrap metal protective. Note that each character promotes a different type of gameplay: Lancelot is lightweight and fast, he can run Perceval and hits hard on Arthur, he is a phenomenal power once placed on a horse.


A naturalistic approach.

All this would seem trivial if the game was not built on a system to gain experience. Gradually as we progress throughout the seven courses, you earn points that unlock certain levels of physical and cosmetic improvements making the player able to defend against the enemy cans. For simplicity, the first level you only wear a small metal mesh, the maximum level (the sixteenth) your weapon has a reach far greater and you make war in a warm comfortable armor.






In Knights of the Round, the level-up is the key that makes victory possible
: this passage makes it possible to increase its strength, but that's not all . Each level also exceeded restores your hit points, so that the most gifted players can use this function to make life even easier. So it's an innovative approach to beat 'em up that is used here by Capcom. The game is certainly a snap pieces but not limited to this and leaves a chance to finish the most gifted easily through mechanisms of gameplay that make it possible for that understands and plays with the rules inherent in the title. This thin veneer of level-up also provides the foundation developments by using the following hack & slash hardcore: cosmetic improvement of the protagonists, frantic race to the passage level and operating characteristics to achieve its goals more easily.






Technically Capcomien

This innovative approach for a beat 'em up is supported by beautiful music written by Isao Abe and supported by colorful graphics and detailed as the terminal of Capcom CPS-1 knew produce. This approach quasi-naturalistic, which is used here by their teams. Because they get rid of anything tinged with fantasy and attempt a stylistic approach of the Japanese story they have offered to tell.

SNES version

Purists will note that the version on SNES was released three years after the arcade version and this title is the first to represent the testicles of a tiger. Oh and you can play simultaneously at three in the original version. Like what, no need to play on Live for the Co-op.



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