Friday, July 30, 2010

Clipart For Retirement Funny

Autobiography of a gamer (10), end of the first part) => The Sega Saturn.

Retro gaming is contagious and this phenomenon, although recent, is growing day by day. Players of video games (especially older ones), is (finally) an echo to measure their passion about to be recognized for what it is: a genuine culture.


It is also, by enrolling in this movement, I could know (the Internet helping) a renewed interest in old machines (which I had somewhat neglected). Among these objects, these games, these consoles, or the anecdotes I could not force the suspect, the existence or the truth, I missed most of the time was undoubtedly: the Saturn!


(Back to the previous episode)

The saturn is out with a little ahead of the Playstation (three months), but it is too expensive (In 4000frs = 600.) . consoles go, very slowly, but it's far from euphoric. Then, the announcement of the official release of Sony's console arrives, the day after, Sega is cutting the price of its console. Thinking big stick. Despite this amazing turnaround, 150 euros and decrease the presence of Daytona USA among the games, it's already too late! The Playstation is coming ...


Personally, I find very ugly 3D games (already) at this time and I am, entering into active life, to stop playing. Just emerging from the Super Nintendo and more than ten years of 2D, this is not the soft Rayman (though excellent) or the sudden drop in prices for Sega, which will help me get back. In the ray in question at this time, there is also the Jaguar and 3DO: console design, games, prizes I happened to be thrown away boxes and POS included! Do not go with me, 3D! When the Game Gear and its many batteries needed, go ... Already
Retro-gamer? Ruthless ... anyway!


Only some 12 years later, discovering the supply of Saturn games (although the Japanese version) that I would come back to this impression too early and to the point now that console figures prominently among my (re) discovered retro. In Saturn games recently discovered (I have a lot to be discovered) are, above all, the shots that I noticed. The best are here: DoDonPachi, Radiant Silvergun or Parodius series (with three episodes remained unpublished for nearly ten years in France before the recent arrival of a compilation Psp (the music for this newer version is however below.), to mention only the "insane".

Best Arcade Conversions (I searched long) are also on the console.
Out run, Gradius 1 and 2, Space Harrier, Sega Rally and a lot of huge hits to discover!

ancient MSX (compilation of all the megarom Msx) is also available (until the digital music stores are getting into ... you can go there with eyes closed and cheaply.).

funny accessories, as this stick dedicated to Space Harrier can also be found.


The saturn is a console transition. She has kept 2D, the origins of the game, while coming in this new era ... the era 3D. I felt it was important to finish this first part of the autobiography of a gamer (yes already) by having it raised. This console sets the tone immediately after its passage (and particularly for its sights in Japan, I tested as soon as possible), retro gaming exchange, becomes something else.



The second part of this autobiography will develop this observation and then looking at a new generation of consoles retro, the latest date.Dreamcast, X-Box, Gamecube or Playstation 2 will therefore still present.

The Vinz (Carnivore)


Thursday, July 22, 2010

Essays About Hairdressing

Knights of the Round: Knights of the Round Table (Arcade, Super Nintendo) ... by Arthur Meurant.


If I tell you hack and slash, you may answer Golden Axe. After all, I can not blame you, this game SEGA released in 1989 marked the spirits and has some gameplay elements that may suggest he is the first such title. His story of heroic fantasy, his invocations boomy shaped special attack, its plastic successful games for the first 16-bit out on consoles, everything is significant. Or almost. But if you want the first two examples that have made this particular style beat 'em up a genre in itself, it will make fathers to two games from Capcom stables. I named Knights of the Round and King of Dragons. So let us focus initially on the first, supposedly misunderstood classic that takes us back of the head to toe in the warm atmosphere of medieval totalitarianism.


A table, some knights, but not AD & D.

Arthurian mythology lends itself extremely well to adaptation as a play castagne-scrolling. It is for this reason that the basic story, the Japanese publisher keeps only a few elements, and even forgets to pass it clear that the table is round. (I prefer to say, do not imagine that I'm going to talk about knights packed for five minutes). Arthur, a knight in training, comes to retrieve Excalibur from the rock where she was stuck with his buddies and decided Lancelot and Perceval to overthrow the evil king of the throne of England Garibaldi. To get to restore justice inherent English traditions leading to the Bill of Rights, Arthur decides to slay the enemy from left to right for seven courses. To do this you are entitled to a basic attack, a defensive technique, a devastating attack that costs the lives and the incredible ability to jump. What is not nothing for three guys cramped in a few tens of pounds of scrap metal protective. Note that each character promotes a different type of gameplay: Lancelot is lightweight and fast, he can run Perceval and hits hard on Arthur, he is a phenomenal power once placed on a horse.


A naturalistic approach.

All this would seem trivial if the game was not built on a system to gain experience. Gradually as we progress throughout the seven courses, you earn points that unlock certain levels of physical and cosmetic improvements making the player able to defend against the enemy cans. For simplicity, the first level you only wear a small metal mesh, the maximum level (the sixteenth) your weapon has a reach far greater and you make war in a warm comfortable armor.






In Knights of the Round, the level-up is the key that makes victory possible
: this passage makes it possible to increase its strength, but that's not all . Each level also exceeded restores your hit points, so that the most gifted players can use this function to make life even easier. So it's an innovative approach to beat 'em up that is used here by Capcom. The game is certainly a snap pieces but not limited to this and leaves a chance to finish the most gifted easily through mechanisms of gameplay that make it possible for that understands and plays with the rules inherent in the title. This thin veneer of level-up also provides the foundation developments by using the following hack & slash hardcore: cosmetic improvement of the protagonists, frantic race to the passage level and operating characteristics to achieve its goals more easily.






Technically Capcomien

This innovative approach for a beat 'em up is supported by beautiful music written by Isao Abe and supported by colorful graphics and detailed as the terminal of Capcom CPS-1 knew produce. This approach quasi-naturalistic, which is used here by their teams. Because they get rid of anything tinged with fantasy and attempt a stylistic approach of the Japanese story they have offered to tell.

SNES version

Purists will note that the version on SNES was released three years after the arcade version and this title is the first to represent the testicles of a tiger. Oh and you can play simultaneously at three in the original version. Like what, no need to play on Live for the Co-op.



MASK http://Push-Start.be/ ,
a website that offers reviews and articles Cruel intense.


Friday, July 16, 2010

Tech Decks For Sale For A Dollar

In search of French Akihabara (episode 2). Retrogaming to = Nantes.

A place best known for the finds that we can do (a flea-rich oldies), an exhibition dedicated to temporary or permanent old video games, shop where can arise for reading old consoles or + Pix n love freshly out, a place where most older arcade alongside the latest Japanese, a forum between lovers where you can test games still unknown, against each other on the greatest classic and still learn the origin, the history of this unusual, rare for such a game ... while returning there, buried mounts in a game, like new title that has rocked our youth. The French Akihabara is what I want is what I invite you to try. Through this blog and throughout France.


In search of French Akihabara (episode 2). The first provincial city: Nantes.


Nantes that can readily qualify as "little Paris", has 290 000 inhabitants equivalent to the eleventh, tenth and the fifth district of the capital. It is a university town, as the presence of numerous kebab restaurants, and other products for "kids" can attest. Large signs (Micro mania, Games, Fnac) are present.

a corner reserved for geeks, at Fnac, editions "retro specialist" are there.

A town invaded by aliens ...

A breeding ground for videogames, that's sur.Mais for retro gaming? ... Wii or Nantes?




Some shops (rather nice) are also games
old ... with, admittedly, fairly high prices but not systematically. Good surprises are possible: Arkanoid in box and manual (SNES) for 8 euros. Taito Legends PSP Game Cube on 5 euros.PES jap to 3.90 euros (Of course you need a free loader to play it but ... this is very affordable especially when you know the quality of this version (the best ?). Seen also in "Gamer's" to quote one of the four busiest shopping provided by oldies: Konami's Ping Pong, Goonies, Lode Runner-box and Msx in Nes in perfect condition ...

Of the seven stores already open (there were a dozen, even two years ago), I recommend you another name: "Addict games." Among its many oldies, there stands a marker arcade Japanese, a new astro city. I leave you to find ...


By inviting you to monitor and participate, in turn, this pursuit of retro gaming in France and another city I wish, if you go to Nantes to find beautiful pieces ...


... to post your participation (text + pictures) thank you contact me directly on face book page of this blog or send me an email to the following => levinzcarnivore@hotmail.fr

next Friday ...

Friday, July 9, 2010

The Black Pearl Blueprints

Autobiography of a gamer (9) = The Rolls Royce of consoles ...

... The Neo-Geo.

(The game at the back CYBER LIP is one of the best console and type!)

SAMURAI SHOWDOWN 2 and the ugly "nicotine" NAM's epic 75 and his orchestral music, the domestic league bowling (wii bah what they came to us to play with your family at the time), the difficult Magician Lord (rahhh, the music of this game) the brilliant baaaaaseball stars "proo-fesh-chon-nelll" (chanted loudly in the credits, a digitized voice of the "American"), the shoot GHOST PILOT or the very, pictured above, CYBER LIP (a contra sauce SNK).. Then, Kof 98 ect, ect ...

All games, costing in the 2000 francs (300 euros) per copy, frustrated by their price, but often curled perfection.Alors here, of course I wanted to keep them all (something quite common among gamers and even more among fans This console) I had to sell these jewels was the only way to test new ... Top of bd voltaire really helped me there and then later emulation.

I'd blow the continual round trip to the console (I think today I'm in my fourth). In the end, I reassign all first cartridges; those outings the first two years are indeed very affordable (between 50 and 100 euros.). I pass over in silence by voluntarily poor and others compiled PS2 (emulation low end) ... the pov 'these compilations, the POV, as they say ... And bouli urge you, if you have the opportunity to (re) SNK plunge into the world, to do in MVS or AES originales.Voir to resume a console in its original packaging. Until recently, I bought the cardboard box the console (and yes, the box only!). A timeless charm!



You may select the option 1000 in an otherwise (the cards work pretty good today).
But hey that's another story ...

=> http://jeuxvideoretroblog.blogspot.com/2010/07/autobiographie-dun-gamer-page-10-fin-de.html

The Vinz (Carnivore)

Thursday, July 1, 2010

Most Reliable Dryers To Buy

HARVEST BODY: The preliminary GTA on Nintendo 64 ...

Many people were surprised at the success of GTA III. Not me.


Obviously, I had previously played in a small way that few can claim to have made it popular. One of these games have gone unnoticed at the time but that marked a sustainable manner the history of video game media. But do not repeat past mistakes, take my hand and discover how the greatest series of games for adults began as a set of science-fiction on N64. I named ...




Even as game title of series B, it's not terrible. Yet it was under this name that the first prototype of GTA III was released.

In the course of the years ninety Nintendo was to release a console with a 64 bit processor. Problem, the technology considered too restrictive by many publishers will not attempt a few studios eager to take advantage of the lack of competition in this format futuristic. This initiative called Nintendo "Ultra 64 Dream Team" include companies as diverse as the Scottish small box DMA Design, Rare, LucasArts, Midway Games, or even Paradigm Entertainment (Pilotwings 64). Not big names, of course, but not strangers.



AND NOW, A LITTLE HISTORY

At the time, AMD was especially famous for its expansion and Lemmings on the Amiga and other output formats for personal computers. Their first shots keyboard on SNES will lead them to produce a port of their famous series of little jerks suicidal and later one of the most bizarre games of the machine with Uniracers. The only racing game featuring unicycles living in a world of colorful style nineties. Today, this company is called Rockstar North.

David Jones and John Whyte, the two guys responsible the game before us today will make their weapons in this universe there. Their names do not resonate with much gravitas than Shigeru Miyamoto, but that does sound they should from time to time. For it to them that we owe the concept of play "in the sandbox." (In the second sense, of course. They did not invent the sandbox. That would be silly.) David Jones could yet you seem less unknown, it is he who was the Creative Director of Crackdown Realtime Worlds. A sandbox type game from a small Scottish box. Like what, history repeats itself sometimes our greatest happiness.
Years after the first announcement effects, 1998, Body Harvest project has stalled. Nintendo has demanded changes to the formula proposed by our friends enkiltés. They have refused to add something to their RPG action game. Similarly, they said "nyet" to puzzles Zeldaesques. Of course, the Big N has not seen a good eye. DMA Design

then sees the tap yen dry up and is forced to seek a publisher for what could be a game second-party published by the Kyoto giant. Listless two companies buy the rights to this title odd. Gremlin Interactive will publish the game in Europe, Midway will consider them on the U.S. market. Both will go bankrupt a few years later without having anything to do with this decision. I just like to point out the mediocrity of some companies in passing.
BUT YOU'LL TALK OF THE GAME CASE OF DARK CRETIN?

Body Harvest is the story of a man posted in 2016 aboard the Omega Station. His name? Adam Drake, one of those soldiers flawless grown in vats in which the near future seems to abound. His mission? Defend Earth from an invasion of bizarre anhedral inspired Starship Trooper Verhoeven. His phone number? Do not push it either, Galapiats small band.




Cornered by a horde of monsters from space, our hero is forced to flee the space station where he was defending our beautiful blue planet via the Alpha 1, a spacecraft capable of traveling through time and space. Pan, he's propelled into a gigantic world made by Spartan technical capabilities of the N64. In this goes cubist and shimmering, it may shoot aliens, fly boxes, enter in houses made in LEGO ® and experience the most exhilarating feeling of freedom that so many people believe to be synonymous with Liberty City. With an extra dimension to our friends from the thugs, known as Adam travel various periods of time for land to stop the alien invasion. (Six different times, in fact. That I will let you discover for yourself. If I tell you that the first is being the post World War Greece, you can imagine that things are not that going crescendo .)



And it is these few words I invite you to discover your fingertips this piece of history alive. Body Harvest is not one of these timeless masterpieces that we build bridges of brass. No, this is a working prototype of one of those ideas that changed your life without you noticing. A bit like a prehistoric highway on which the first vehicle is traveling, this game heralds the arrival of a new type of experience. Car Body Harvest is the first step that led DMA Design has become ... Rockstar North.

(A text proposed by Arthur "MASK" Meurant of http://push-start.be/ .)

texts Think ahead dear readers ....

Thank you, Arthur, by the way ... for this very good text, you have carte blanche here ...