Friday, July 30, 2010

Clipart For Retirement Funny

Autobiography of a gamer (10), end of the first part) => The Sega Saturn.

Retro gaming is contagious and this phenomenon, although recent, is growing day by day. Players of video games (especially older ones), is (finally) an echo to measure their passion about to be recognized for what it is: a genuine culture.


It is also, by enrolling in this movement, I could know (the Internet helping) a renewed interest in old machines (which I had somewhat neglected). Among these objects, these games, these consoles, or the anecdotes I could not force the suspect, the existence or the truth, I missed most of the time was undoubtedly: the Saturn!


(Back to the previous episode)

The saturn is out with a little ahead of the Playstation (three months), but it is too expensive (In 4000frs = 600.) . consoles go, very slowly, but it's far from euphoric. Then, the announcement of the official release of Sony's console arrives, the day after, Sega is cutting the price of its console. Thinking big stick. Despite this amazing turnaround, 150 euros and decrease the presence of Daytona USA among the games, it's already too late! The Playstation is coming ...


Personally, I find very ugly 3D games (already) at this time and I am, entering into active life, to stop playing. Just emerging from the Super Nintendo and more than ten years of 2D, this is not the soft Rayman (though excellent) or the sudden drop in prices for Sega, which will help me get back. In the ray in question at this time, there is also the Jaguar and 3DO: console design, games, prizes I happened to be thrown away boxes and POS included! Do not go with me, 3D! When the Game Gear and its many batteries needed, go ... Already
Retro-gamer? Ruthless ... anyway!


Only some 12 years later, discovering the supply of Saturn games (although the Japanese version) that I would come back to this impression too early and to the point now that console figures prominently among my (re) discovered retro. In Saturn games recently discovered (I have a lot to be discovered) are, above all, the shots that I noticed. The best are here: DoDonPachi, Radiant Silvergun or Parodius series (with three episodes remained unpublished for nearly ten years in France before the recent arrival of a compilation Psp (the music for this newer version is however below.), to mention only the "insane".

Best Arcade Conversions (I searched long) are also on the console.
Out run, Gradius 1 and 2, Space Harrier, Sega Rally and a lot of huge hits to discover!

ancient MSX (compilation of all the megarom Msx) is also available (until the digital music stores are getting into ... you can go there with eyes closed and cheaply.).

funny accessories, as this stick dedicated to Space Harrier can also be found.


The saturn is a console transition. She has kept 2D, the origins of the game, while coming in this new era ... the era 3D. I felt it was important to finish this first part of the autobiography of a gamer (yes already) by having it raised. This console sets the tone immediately after its passage (and particularly for its sights in Japan, I tested as soon as possible), retro gaming exchange, becomes something else.



The second part of this autobiography will develop this observation and then looking at a new generation of consoles retro, the latest date.Dreamcast, X-Box, Gamecube or Playstation 2 will therefore still present.

The Vinz (Carnivore)


Thursday, July 22, 2010

Essays About Hairdressing

Knights of the Round: Knights of the Round Table (Arcade, Super Nintendo) ... by Arthur Meurant.


If I tell you hack and slash, you may answer Golden Axe. After all, I can not blame you, this game SEGA released in 1989 marked the spirits and has some gameplay elements that may suggest he is the first such title. His story of heroic fantasy, his invocations boomy shaped special attack, its plastic successful games for the first 16-bit out on consoles, everything is significant. Or almost. But if you want the first two examples that have made this particular style beat 'em up a genre in itself, it will make fathers to two games from Capcom stables. I named Knights of the Round and King of Dragons. So let us focus initially on the first, supposedly misunderstood classic that takes us back of the head to toe in the warm atmosphere of medieval totalitarianism.


A table, some knights, but not AD & D.

Arthurian mythology lends itself extremely well to adaptation as a play castagne-scrolling. It is for this reason that the basic story, the Japanese publisher keeps only a few elements, and even forgets to pass it clear that the table is round. (I prefer to say, do not imagine that I'm going to talk about knights packed for five minutes). Arthur, a knight in training, comes to retrieve Excalibur from the rock where she was stuck with his buddies and decided Lancelot and Perceval to overthrow the evil king of the throne of England Garibaldi. To get to restore justice inherent English traditions leading to the Bill of Rights, Arthur decides to slay the enemy from left to right for seven courses. To do this you are entitled to a basic attack, a defensive technique, a devastating attack that costs the lives and the incredible ability to jump. What is not nothing for three guys cramped in a few tens of pounds of scrap metal protective. Note that each character promotes a different type of gameplay: Lancelot is lightweight and fast, he can run Perceval and hits hard on Arthur, he is a phenomenal power once placed on a horse.


A naturalistic approach.

All this would seem trivial if the game was not built on a system to gain experience. Gradually as we progress throughout the seven courses, you earn points that unlock certain levels of physical and cosmetic improvements making the player able to defend against the enemy cans. For simplicity, the first level you only wear a small metal mesh, the maximum level (the sixteenth) your weapon has a reach far greater and you make war in a warm comfortable armor.






In Knights of the Round, the level-up is the key that makes victory possible
: this passage makes it possible to increase its strength, but that's not all . Each level also exceeded restores your hit points, so that the most gifted players can use this function to make life even easier. So it's an innovative approach to beat 'em up that is used here by Capcom. The game is certainly a snap pieces but not limited to this and leaves a chance to finish the most gifted easily through mechanisms of gameplay that make it possible for that understands and plays with the rules inherent in the title. This thin veneer of level-up also provides the foundation developments by using the following hack & slash hardcore: cosmetic improvement of the protagonists, frantic race to the passage level and operating characteristics to achieve its goals more easily.






Technically Capcomien

This innovative approach for a beat 'em up is supported by beautiful music written by Isao Abe and supported by colorful graphics and detailed as the terminal of Capcom CPS-1 knew produce. This approach quasi-naturalistic, which is used here by their teams. Because they get rid of anything tinged with fantasy and attempt a stylistic approach of the Japanese story they have offered to tell.

SNES version

Purists will note that the version on SNES was released three years after the arcade version and this title is the first to represent the testicles of a tiger. Oh and you can play simultaneously at three in the original version. Like what, no need to play on Live for the Co-op.



MASK http://Push-Start.be/ ,
a website that offers reviews and articles Cruel intense.